Design Minded
Design Minded
Innovation • Education • Facilitation • Consultation

Illinois State University

Design Thinking Workshop

for Academic Affairs

Wednesday, April 27, 2022

2:00 - 4:30 CST

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Welcome to the Design Thinking Workshop for Academic Affairs at ISU!

This interactive, beginner-level workshop explores Design Thinking as an innovative problem-solving framework for addressing issues in higher education. The Design Thinking process typically requires days or weeks to learn. We will boil it down to a short 2.5 hour session, loosely based on the executive training program at Stanford University,’s d.school. Participants will gain a basic understanding of the Design Thinking practice by experiencing some of the methods in a mock simulation.

Workshop Goals

  • To hear first hand accounts of Design Thinking in practice in higher ed

  • To experience the potential of Design Thinking to drive collaborative innovation by doing Design Thinking

  • To build connection with colleagues around an issue facing higher education

  • To explore the benefits of practicing Design Thinking at ISU

 

Instructor / Facilitator

 

Ken Baldauf

Florida State University, Director, Innovation Hub, CEO, Design Minded LLC, ken@innovation.fsu.edu

Ken Baldauf is the Founding Director of Florida State University’s Innovation Hub, where students from all disciplines work together, utilizing Design Thinking with emerging technologies, to confront the demanding and complex problems of our day. After over 25 years as an FSU faculty member with a background in music and computer science, Ken has pivoted from machine to human, now fostering curiosity, creativity, compassion, and innovation across the disciplines. Through his Innovation by Design class, and through a wide variety of workshops, design sprints, and boot camps, Ken and his team teach and facilitate Design Thinking sessions that win hundreds of new enthusiasts each year. Ken has authored several textbooks, collaborated with Cengage Learning Publishing to create an online learning framework, has presented at educational conferences around the world, and consults with businesses and organizations in order to increase their creative and innovative potential.

 
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Prep & Pre-work

 

Recommended Pre-work

Participant Prep

Design Thinking is collaborative, empathetic work that is best learned by active doing rather than passive listening. Here are some tips to insure a successful workshop!

  • You will be working with a team through a sequence of exercises to develop solutions. We ask that participants are fully engaged for the entire duration of the workshop - from beginning to end, to support your team.

  • Dress as CASUAL as is reasonable within your work environment. We want everyone to be relaxed and comfortable to maximize creativity.

  • Refueling is useful during long sessions. Have some water and healthy snacks handy to keep your energy maximized and don’t feel self-conscious about eating during the session.

  • Participate with an open mind ready to empathize with other’s perspectives.

  • Electronic devices are welcome as tools for research related to the design work you will be engaged in. A break will be provided for checking email and texts.

 

Tentative Agenda

All activities are carried out in small groups using sticky notes.
See www.innovation.fsu.edu/design for a full Design Thinking course curriculum.


  • 2:00 Welcome & Introductions

  • 2:10 Intro to Design Thinking

  • 2:20 Empathy Overview & Ethnographic Research

  • 2:25 One-on-one Interviews

  • 2:35 Sense-making Affinity Map (Groups of 4 - 6)

  • 2:50 Key Insights

  • 3:00 Reframing the Challenge

  • 3:05 Break

  • 3:15 Ideation Overview

  • 3:20 Solutions A-Z

  • 3:30 First Burst Brain Storming

  • 3:45 Idea Filtering

  • 3:55 Prototyping Overview

  • 4:00 Prototyping, Testing and Pitching

  • 4:10 Pitches & Reflection

  • 4:30 CONCLUDE

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WORKSHOP MATERIAL

The below material will be taught over the course of the 2.5 hour workshop.

Feel free to peek ahead, but do not concern yourself with trying to read or absorb it prior to working through it in our session.

 
 

Our Design Challenge

In this era of “accelerating change” where the rate of technological progress is increasing at exponential rates influencing profound social and cultural change...

HOW MIGHT WE develop the faculty of the future to provide students with the skills and knowledge necessary for lifelong success.

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Essentials

 

Presentation: Intro to Design Thinking

 
 

Empathy Tools

Ethnography

Definition: The scientific description of the customs of individual peoples and cultures.

Ethnography Tools: Interviews, Observation, Focus Groups, Desk Research, Surveys

Tools for Planning and Empathy

Other tools that are useful in this phase of Design Thinking include:

  • Stakeholder Map

  • Context Map

  • Empathy Map & Personas

  • Journey Maps

Check out the full course at www.innovation.fsu.edu/design.

Interview Activity (15 minutes)

Pair up and interview each other regarding your insight, concerns, and feelings about the design challenge topic. For five minutes one person play the part of an ethnographer the other the interviewee, then switch roles for five minutes. TAKE NOTES, gather insights from your subject. Wrap up with five minutes of follow up questions. Each person should collect around 5 - 8 insights.

Example questions:

  • What are your biggest concerns around potential catastrophes and FSU's emergency preparedness?

  • What are our biggest challenges and hurdles in supporting students in a crisis?

  • How is ITS uniquely situated to support students in a crisis.

RESEARCH SENSE-MAKING AFFINITY MAP

Once you've gathered research data through your interviews, research, and empathy map, it's time to make sense of it all. Use Research Sense Making to collect and examine your many pieces of qualitative data and to gain a common understanding about the reality of the customer.

  • View the Sense-making Affinity Map on your whiteboard.

  • Each team member claim a work area -use one color for all your sticky notes so it’s easy to trace your work when sticky notes are shared.

  • Working independently, catalog all of your insights and findings on sticky notes in your workspace, using short phrases (3 - 6 words).

  • REMEMBER, you are noting insights about the problem, not jumping to solutions.

  • As a group, share your notes with your team by dragging them into the share space, discussing each sticky note and working to create an Affinity Map. Group and arrange the notes based on their relation to each other.

    • Post all sticky notes on the whiteboard making them visible to the entire group.

    • Examine all the sticky notes, asking questions, and explaining your insights.

    • Rearrange the sticky notes into groups, putting notes that seem to be related together.

    • Discuss your groupings and come to consensus - the value in all of these exercise is the conversation that is generated!

    • Label the groups with large sticky notes.

  • Add artifacts like photos, sketches or diagrams to the Affinity Map if available

  • Identify patterns and insights and post in a separate space.

The insights and patterns you identify in this final process should inform your problem framing, ideation and the remaining Design Thinking stages.

 Select Key Insights

Team members should work independently to identify key insights from within all the insights on your Affinity Map - new knowledge that may hold a key to a solution. Drag Key Insights over to the Top Five frame on your whiteboard.

As a group decide on which are your top five key insights and place them in the list. Please a star in front of the insight that you think is most interesting.

 
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Reframing

Based on your empathy research and the new insights you have gained, rewrite the original HMW to specifically address areas where you feel you can have an impact.

Have each team member work independently to develop a reframed HMW, share them with the group, and determine which your group wishes to use.

Original HMW:

HOW MIGHT WE develop the faculty of the future to provide students with the skills and knowledge necessary for lifelong success.

Reframed HMW: How might we…


 
 

Ideation Tools

Mental Agility Warmup: Solutions A-Z

Come up with possible solutions to your design challenge utilizing every letter of the alphabet. For example, if you were working on Amazon’s shipping challenge, you might come up with [A]utomated robotic delivery, [B]ulk buying discounts, [C]ustomer pickup locations, [D]rones, etc. As a team, fill out at least one sticky note for each letter within five minutes.

Place stars by the ideas that are most interesting and appealing.


The Brainstorming Mindset

  • Go for quantity. Ideation is about generating as many ideas as possible, pushing your creativity, and building off one another's ideas. Crazy is encouraged!

  • Don't Judge. Tap into everyone's creativity by being supportive. What seems unfeasible to you might be part of a great, disruptive concept. Don't shut people down. Instead respond with “yes! and…”

  • Your sticky note is your voice. Write ideas down with just a few words. Use sticky notes to record your ideas, even if someone else is talking, capture it, and share it!

  • Be Respectful. Ideation is energizing, and people can get excited. Make room for everyone, encourage introverts to share. Listen attentively and affirm understanding.

First Burst Affinity Map

GET IDEAS OUT OF YOUR HEAD AND INTO THE WORLD!

In this exercise you will use an affinity map as you did in Sense-Making, but here you will use it to share your ideas for solutions rather than your insights.

  • View the First Burst Affinity Map on your whiteboard.

  • Each team member claim a work area -use one color for all your sticky notes so it’s easy to trace your work when sticky notes are shared.

  • Silently, independently, brainstorm, noting all your ideas for SOLUTIONS to your HMW - serious, crazy, and everything in between, on sticky notes in your private work space on the whiteboard.

  • When you’ve accumulated a significant amount of sticky notes (ideas) share them with the group by dragging them into the Share Space on the Affinity Map.

  • Group and cluster your ideas as they start to build up on the whiteboard. Label the groupings.

  • Place stars by the ideas that are most interesting and appealing.

Other Tools for Ideation

Other tools that are useful in this phase of Design Thinking include:

  • Brand Hack

  • Think Wrong

  • Gallery Stroll

  • Brain Writing

Check out the full course at www.innovation.fsu.edu/design.

Idea Filtering

It’s time to start filtering and selecting which ideas to move forward. In this activity, you begin to combine and narrow your ideas to converge on a solution.

Decide on the very best ideas that were generated through all of the methods above (look for the stars) and pull those sticky notes into the semi-finalist area on your whiteboard for consideration.

Consider which idea has the the potential for the greatest impact and feasibility and begin talk about how it might be implemented in more detail.

 
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Prototyping Tools

Storyboarding

A storyboard is a simple and powerful tool for modeling a persona's experience and selling a solution. Like a comic strip, a storyboard lays out an experience frame-by-frame depicting key moments in the persona's experience capturing details in both pictures and text. Storyboards are ideal for illustrating the implementation of any kind of solution, but are especially useful for solutions that are services such as improving the drive-up dining experience. Storyboarding is a tool that can be useful in any stage of the Design Thinking process. Check out the accompanying illustration, then try out storyboarding for your team!

Other Tools for Prototyping

Other tools that are useful in this phase of Design Thinking include:

  • Paper Prototyping

  • Digital Prototyping

  • 3D Modeling

  • Acting it out

Check out the full course at www.innovation.fsu.edu/design.

 

Additional Resources

 

Please see Ken’s full Design Thinking Website for additional resources.

 
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