Prototyping (3:30)

In order to best communicate your brilliant solution to the world you must bring it out of your head and into the visible world as a prototype. Prototypes are born in simple, basic, form (low-fidelity) - where they can be critiqued fearlessly, and are iterated and refined to perfection. There are four primary methods of prototyping:

 
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Storyboard

Tell the story of your solution being implemented as a cartoon. Feature main actions on the part of the stakeholder, and emotional face expressions.

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Physical Crafting

Using pipe-cleaners, construction paper, tape, and other crafting supplies build a simple model of your idea.

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Paper Prototype (App)

Show the user experience of your app by drawing it screen by screen and demonstrating how a person would use it in a use case. Digital Prototyping with software like proto.io takes your app to the next level.

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Act it out

Have the members of the group act out the use of your solution with each group member playing a role.

 

Activity 9 - Prototype! (30 minutes)

Begin with a paper prototype.

  1. Have ALL group members take 10 minutes to create their own individual storyboards using post-its for the image frames telling the story of your solution.

  2. Once finished each member shares their prototype with your own group.

  3. After all have talked through their prototypes, decide on the best one, or the best elements from all.

  4. Prepare for your final class presentation by either drawing a BIG storyboard on butcher/craft paper drawing from the best elements of your group member storyboards, or rehearsing a play that you will put on for the group to demonstrate your solution.

  5. Some group members can create physical crafting prototypes to accompany your storyboard or play.

  6. If an app is part of your solution, you can draw out some screens as a paper prototype.

  7. Practice your presentation, you may use the projected computer if that helps. Decide who will speak and how you will effectively tell the story of your solution.

Presentations (4:00)

Each group provides three minute presentation, beginning with their (re)framed HMW, and demonstrating their solution using their prototype. Two minutes will be provided for Q&A.

Review, Reflection and Group Photo (4:40)

Conclude (5:00)